Your mage-oriented birthsigns are the Mage, the Apprentice, the Atronach, and the Lady. You can augment your own stats with restoration for a few seconds, if you use this with repair your hammers never break and if you use this with mercantile you always get the best deal. It will bring your spell effetv down a minimal and provide decent protection via block. It'll raise your starting magicka from 80 to 230 (massive boost), give you a wonderful 50% spell absorption, and give you a strong reason to make your own mana potions. The first dungeon has a weak one but is quite effective at the begining Mage Build Hey, I’m looking to replay Oblivion, and I haven’t played it in 5 odd years and as you’re the only active oblivion board I was hoping for some help. Also yes you can make your own spells, it's fantastic. Edit: Heard a rumor you can make your own spells in this game, is this true or false? Do you mean class skills? A good strategy early on is to wear all normal clothes and equip a shield. In which case, a female Argonian is just as good as any Altmer! Page 1 of 6 - Post your Oblivion custom class - posted in Elder Scrolls Series: So, let's post our custom classes for Oblivion. Crazy Magic Skooma Lady had a lot of Adventures with Joffers, Sean Bean, and Adoring Fan. No one else has pointed out that wearing a shield will not reduce your spell effectiveness. Huh, thanks, I was worried about using a race that’s not magically inclined like the Altmer or Dunmer. Apprentice: More Magicka, but a bigger weakness. So I just got Morrowind for the PC. Therefore it is almost always advantageous to wear a shield for the armor and extra enchanting slot, however the shield won't be equipped unless you also have a weapon equipped so I recommend using a low carry weight dagger even if you'll never use it. MAGE. This build guide explains how to create an oblivion character that focuses on a maximum magicka class. I like one handed just because I usually set a torch to hotkey while playing and you can't carry around a two handed weapon and a torch at the same time. I played Skyrim first, and am new to Oblivion. A spell with the 'open' effect for example needs to hit a door or chest to for the game to give you experience in that school, if I remember correctly the door/chest doesn't even need to be locked for you to gain that experience.Playing Breton with 'The Mage' as a starsign is probably the safest set-up for a mage, although you don't need to play any specific race or starsign to level up your magic schools all the way.For weapons I like to carry around a one handed weapon in the blade or blunt school, whichever I've levelled up most. Battlemage (Stormhold) 5. The atronach birthsign is a gamechanger. Spell effectiveness is affected by what you wear. But i would round out a bit more. I want to make a mage in Oblivion, but every time I try I always end up unhappy with my build. I’m wanting to do a pure mage play-through, no real role play, just re-exploring the world. Oh yeah I forgot you could have more than one follower in Oblivion. So I was wondering if anyone could share some tips. *Disclosure: Some of the links above are affiliate links, meaning, at no additional cost to you, Fandom will earn a commission if you click through and make a purchase. Sorry for being unclear; I meant I want to use all schools of magic, with alchemy and enchanting. HELL YES, if you follow this build you will be a god by endgame. I see what you mean about alt and myst being quite niche. So assuming you're not going for power-leveling, a good build is: Race: Argonian, Altmer. I have to say that with this build I have played about 200 hours in Oblivion back in 2006 and returned to it many times. The spell effectiveness percentage is multiplied by the magnitude (or if a spell has no magnitude value then the duration of the spell is multiplied instead) and that is what your spell outputs. Firstly, you must choose your race. (This is an stat you can see on the spell page). Battlemage (Morrowind) 4. The Mage ups your magicka slightly, with no downsides. A subreddit dedicated to mods, screenshots, videos, tactics, news and anything … Also find a good shield for melee attacks, preferably the mirror shield which spawns on enemies randomly after level 22. Press question mark to learn the rest of the keyboard shortcuts. There are no bonuses from not using weapons, but there are (IIRC) penalties for wearing armor. Players looking to really challenge themselves should absolutely try and go for the pure mage build. *Alteration is your friend. Battlemage (Daggerfall) 1. Yes, you can make your own spells at a spellmaking altar. Anyone can purchase potions, alchemical ingredients, magical items, and a selection of standard spells from the guild. Those wanting to reap all the benefits of this build should go for a High Elf as a starting species. In order to join the Mages Guild, seek out a local head of the Mages Guild in any of Cyrodiil's seven guild halls.There is one in each city except for the Imperial City and Kvatch. Battlemage (Shadowkey) 6. This one will drink Skooma in your honour Edit: originally placed in wrong thread. You could do a Khajiit mage but you'll have a smaller Magicka pool. Choosing races based on their Greater Powers is inadvisable, because frankly, being an ultimate character skilled in all magic means that you … Pick four or five magic skills to be your mains, then round out two or three from elsewhere. Battlemage (Battlespire) 3. 1.1k votes, 122 comments. This build is pretty extreme, and requires quite a bit of knowledge on bonuses, making it a nice one to try if Skyrim is starting to feel too easy or too stale. I invested all my time (in Oblivion) working on Sneak, Marksman, Light Armor, Blade and Armorer. Mage's … Coincidentally, there are seven class skills and seven magic skills. Cookies help us deliver our Services. Here is generally what I start with Altmer, Attronach Sign, Mage spec, Intelligence/Willpower favored attribute Now main skills is where I run I to trouble. A subreddit dedicated to mods, screenshots, videos, tactics, news and anything else related to Bethesda's 2006 open world RPG - The Elder Scrolls IV: Oblivion. I hadn’t realised that Atronach gave such a big boost to magic. While Sneak is important, Marksman is even more so - Weapon Skill is the BIGGEST damage increaser in the game (up until 100 effective skill), so to start out with a higher weapon skill is a huge advantage in fights. You can: choose from a set of 21 Standard Classes, or; develop your own Custom Class. The build cannot have Acrobatics, Athletics, or Mysticism as a major skill. The number cannot go above 100% as far as I'm aware.Another rule is that casting while blocking makes your cast time quicker (does not change spell effects in any way).To level up spells, because you will want to grind a school or two at one point, you need to use the spell on a valid target. Race does not matter much in the long run, except for Intelligence. I plan on raising my alchemy very … Magic in Oblivion is incredibly versatile and can pull you through the entire game easily. The Lady ups your Willpower and your Endurance (affects how much health you gain when you level up). Unique to these mages is the bodily stamina to be armed with the thickest armor.Sorcerers also possess the unique ability to absorb magicka from spells targeted at them, serving in essence as magical "batteries," and possess more magicka than any other mage class. Alteration can be a bit limited but has some good spells like burden and shield. What race is better at being a mage? Don't punish yourself for not finding a use for them in your regular. Battlemage (Oblivion) 7. It is dedicated to the study and application of magicka and alchemy, but has certain restrictions, such as the Necromancy ban. There are six skills associated with Magic: Destruction, Alteration, Illusion, Conjuration Mysticism, Restoration, and Alchemy. Carry around the best weapon you can get. To add on to seasman, Bretons have a bonus 50 magicka and 50% resistance to magic, and Altmer have a bonus 100 magicka but 25% weakness to fire, frost, and shock magic damage. What side effect does wearing armor give ? For The Elder Scrolls IV: Oblivion on the Xbox 360, a GameFAQs message board topic titled "Pure Mage build". Although any race has the potential to be ultimate, here are some specific recommendations. e.g. For other uses, see Sorcerer.. Besting the most well-equipped fighters, Sorcerers rely on the spells of the mystic arts. or are they useless? Yes you will be susceptible to magic effects, but you will kill people so quick that it won't matter. So are there any builds you guys suggest that would help out a newbie to Morrowind? A solid mage? However, training, goods, and services are cheaper for members, and the guild stewards are som… Do mages get no bonus from having no weapon equipped when they use both hands to cast spells? Mage Tactics. My goal for each ES game is to get to level 50 and I know Morrowind can be very difficult because the enemies are at a set level, unlike Oblivion and Skyrim. can be found here (Updated TES Codex).Class Name:Race (If Applicable):Birthsign:Favoured Attributes:Specialty (Magic, Stealth, Combat):Skills:Description:Here's mine (Big surprise, I know, I know ):Class Name: ArchmageBirthsign: … Race: (Male/Female) High Elf (a.k.a. Hey I figured I post back about this, I am running a mod that fixs most of the bugs and it seems using a shield puts it down somewhere around 89 or something. Resistances to single elements are not as useful as resistance to magic later on. Quick Walkthrough []. The good thing about magic in TES is that each type stays to the same purpose. Argonians are pretty good for most assassin builds, Altmer have the most Magicka (and their elemental weaknesses don't show as much with assassin gameplay). What star sign should I pick? 1. At very high skill level of armor, you can have an spell effectv of 99% while wearing a full set with shield. Lastly, and most importantly, when you reach Level 17, transcendent sigil stones become available at the tops of the sigil towers inside the Oblivion gates. Sorcerer. What weapon should I carry around? The Atronach ups your magicka ridiculously and gives you a massive 50% chance to absorb any spell thrown at you, but will cause you to never regenerate magicka naturally. The more armor you wear, the more your spell effectv goes down. For weapons I like to carry around a one handed weapon in the blade or blunt school, whichever I've levelled up most. 112k members in the oblivion community. It plays mostly like a mage, though throughout its life will use skills across the board. That includes all of the guilds. As for main and secondary, not sure what you mean. also make your own potions for restore health, magicka, and fatigue and carry a few staves. Guild Halls - Training, Spells, and Recharge of Enchanted Items All the skills etc. But if it’s doable(if tougher) I think I’ll give it a try. After the build plan is an extensive Play Guide, which assumes the game is being played in a Vanilla Oblivion environment on the Highest Difficulty setting. Which are the best attributes and skills, what's the best set of armor or combination of rings and amulet? Thanks. What stats should I invest in as I level up a mage? Also he can only have one type of melee weapon skill as a major (Blade or Blunt, not both) Other than that you can go crazy! I tried the same build in Oblivion and it worked for a while (at lower levels). But with making a custom class, I’m unsure which skills to Major and Minor in. They've got pretty niche effects. The Mages Guildis a professional organization, located throughout Tamriel. New comments cannot be posted and votes cannot be cast. It's a great birthsign with no drawbacks. New comments cannot be posted and votes cannot be cast. The main quest is great for a Mage as you gain access to powerful Sigil Stones in Oblivion gates. The Apprentice ups your magicka significantly, with a big weakness thrown in as a downside. You can also put custom enchantments on weapons, clothes and armor at enchanting altars. Marksman and Sneak are both important skills in your build, which is another reason why you shouldn't have both of them as majors. I’m wanting to do a pure mage play-through, no real role play, just re-exploring the world. Is sneaky assasin the best or do you prefer powerful mage or warrior? Battlemage (Online) 8. or is it just the same damage but another animation? Battlemage (Legends) edit: Oh, if you choose atronach, remember that you don't need willpower anymore. Press J to jump to the feed. Get a high elf mage born under the sign of the apprentice. Your total magicka is based on your Intelligence. Playing Breton with 'The Mage' as a starsign is probably the safest set-up for a mage, although you don't need to play any specific race or starsign to level up your magic schools all the way. Battlemage (Enemy) 2. Sign: Shadow, Serpent, Mage, Apprentice. ; Complete all recommendation quests. (You should carry atleast a dagger if you happen to need it), Unskilled characters will recieve penalties when wearing Light or H- eavy armor, on their spell effectiviness. I get a shield in the light and a torch when I need it without messing about in menus.To make your own spells you need to gain access to the 'Arcane University' area in the Imperial City by completing all of the Mage's Guild Recommendation quests. First, forget everything you know about magic in Skyrim. In skyrim robes had bonuses to magic, but I dont see any of that in oblivion. Right now I have 600 magicka on my lvl 35 Dark Elf mage and I can one hit kill anything except Xilavi, Liches, Grummite Magus and Flesh Atronachs, and the only reason for that is because of their spell reflection/absorption. Since Dunmer have a balanced set of skills any builds capitalizing on a Mage… This doesn't work. I've played it before on the xbox but only for like 10 hours and that was a long time ago. Keep your handcuffs. Mages Guild is obvious but combat magic (especially with a magic mod) makes the fighters guild possible and illusion magic makes the thieves guild and dark brotherhood a cakewalk. All in all, it's hard to regularly use alteration & mysticism. "Altmer") Birthsign: The Apprentice/The Mage Class: (create a custom class and assign it a name of your choosing) Class Attributes: Intelligence, Willpower Specialization: Mage Major Skills: #) skill (skill type- governing attribute) 1) Alchemy (magic- Intelligence) 2) Restoration (magic- Willpower) "Shield" spells are like wearing armor, if it says it reduces damage taken by 5% then It's the same than having a piece of armor that provides 5 "Armor" equiped. And I’ll try not to hurl fireballs too much. I want to use all schools of magic, alchemy and enchanting. You will need spells like the shield, restore health, restore fatigue, absorb magicka, a summon spell, fire, frost, shock, and soul trap. Pick Atronach, carry around welkynd stones on a hotkey. This percentage affects the magnitude (the number of damage dealt, the number of health healed) of spells. Edit: Appears either I was remembering incorrectly or this was changed at some point. The straight up Mage: A character that is designed to be a mage the way you'd imagine one, with a lot of spell abilities, high mana modifiers, and a lot of intelligence is basically not playable in Morrowind. I also had 2 Kvatch guards following me and when I visited Kvatch I could have 3 more Imperial Legion too. Am I missing something here? I did a fair bit of research on UESP, particularly here [www.uesp.net] and here [www.uesp.net]. Then I decided that a Mage with an Atronach birthsign would make the game VERY different to say the least. Press J to jump to the feed. Talk to the head of any Mages Guild to join. As your character becomes more skilled in the use of heavy or light armor, the penalty is lesser. No other races have any magicka bonuses. In Skyrim I played as a stealth assassin. There are no bonuses from not using weapons, but there are (IIRC) penalties for wearing armor. (The Legion troops don't follow you outside, but the Kvatch guys do) Once I lost Adoring Fan in the woods and had to search for him, and I found him running in circles in terror by a ruin. Several tactics.The most obvious is to make all your class skills be your mage skills. You'll blow your magicka in a few spells, then have to rest for 50 hours to get it back. Press question mark to learn the rest of the keyboard shortcuts. Oblvion treats it completely different, even spell schools are different. I already know that it will take plenty of patience, potions and welklynd stones to try to overcome that stunted magicka. But when you have no weapon, you are shown casting wiht both hands, does it have no effect? But I’m not sure how Major and Minor my custom class skills. Iv'e played as a tanky mage recently. Discussion: Mage Character Thread in forums. Sounds like you need to do a stealth playthrough because stealth and archery are better than you give it credit for :P If you're looking for interesting ways though, try a monk/brawler build (use restoration, hand to hand, and no armor, except for the light armor uniform for the Arena) or a Witchhunter build (bow-using mage with the goal of focusing around a Bound Bow spell - also try … Where do I find these enchanting altars early in the game? Illusion has a large pool of spells to use that are really helpful for thieves. Race has little effect on your magical abilities unless you decide to be an Altmer, which is inadvisable given their massive weaknesses. Gain access to the Arcane University. A subreddit dedicated to mods, screenshots, videos, tactics, news and anything else related to Bethesda's 2006 open world RPG - The Elder Scrolls IV: Oblivion. You could counter it with Transcendent Sigil Stones. Light armour brings the number down a little, heavy armour brings it down more. There is no penalty on using weapons. I know race matter, but I kinda want to use Khajiit, but that matter significantly? My recommendation: Khajiit @Atronach sign, custom class +intellect +endurance, magic specialization, major skills [Restoration, mysticism, alteration, conjuration, block, hand-to-hand, blunt]. Sneak is always nice. Skyrim was the first game in the series to utilize a dual-cast mechanic. The only problem is that in Oblivion you can't OP your skills like you can in Skyrim. Its charter from the Emperor specified that the guild must provide magic services to the public. A game that I had fun with was one where I tried to get as much followers as possible. Also can clothes have inchants on them to be useful? In Oblivion, a class is a combination of a specialization (Combat, Magic or Stealth), favored attributes, and major skills.Your character's class determines what skills you will be most proficient in, and this in turn affects how you level. Birthsigns: Mage, Apprentice and Atronach are the best but I would recommend the Mage sign for someone who isnt familiar with this type of build. This build is more-apt for buffing oneself with Restoration/Alchemy and tanking stuff/entering God Mode than it is straight-up nuking people with high-cost spells like a traditional mage, but your high mana pool makes it possible to do either. I recommend a pure mage build. The best race to choose would be a one with a high Magicka bonus, high Endurance, or a good Resist Magicrating in order to gain an immunity to magic easily. Wearing clothes and not armour will keep this number at 100%. Elder Scrolls and Fallout community: character builds, lore, discussions and more. While a generic mage could just use destruction a lot I find magic more broken when you augment your own abilities. Nice, thanks. This is one of the most well formatted and helpful posts I have seen in a long time. a spell that does 10 fire damage by default only does 6 damage if your spell effectiveness is 60%. Conjuration is one of the best skills imo because whaling down the health of enemies can get hard in this game and higher levels so a helper is always needed. When you get to Balmora, make sure to stop at my friend Ravirr's- wait wrong sub. There are no downsides to having weapons equipped and doing magic in Oblivion, that's just how the game was designed.On the spell menu look somewhere near the bottom (I think) and there'll be something called 'spell effectiveness'. How to create overpowered character - posted in Oblivion Spoilers: I made this topic so you could share your hints and opinions how to create and develope a character who eats high leveled monsters for breakfast. Note that there is NO enchanting skill. Intelligence affects your total magicka and Willpower affects your magicka regen rate (unless you picked the Atronach sign, in which case Willpower is useless). I've been going for a non magicka build. Mage: A basic sign, and great for beginners getting used to the Mage class in general. Also once you reach 100 intelligence you go so far as to exploit the Felldew withdrawal and then use the Oghma Infinium to boost your base intelligence to 125 yielding +50 Magicka. At max Intel you get 400 MAGICKA and that's not even your other enchants. Proof Oblivion is the best game ever. ; Detailed Walkthrough [] Joining the Mages Guild []. They are not the same game at all, and mages seem to be stuck with 1 spell at a time, and I dont know what a mage should wear. By using our Services or clicking I agree, you agree to our use of cookies. The most broken by far is restoration, always get restoration. So that isnt the case if you use one of the main bug fix mods. INT all the way, which is good to break the "cast fireball forever" temptation. Spells for days~! Probably you want to be a Breton or a Dunmer. Many Oblivion tips or guides, such as Prima, often tell the player to leave the Atronach sign well alone, describing it as ‘Dicey’ or ‘A chore.’ The Atronach is absolutely the sign to choose for the best pure-mage possible, and the tricks to restoring magicka are aplenty. Not sure where you got that from. Hey, I’m looking to replay Oblivion, and I haven’t played it in 5 odd years and as you’re the only active oblivion board I was hoping for some help. , carry around a one handed weapon in the blade or blunt school, whichever I levelled! 'Ll have a smaller magicka pool Mysticism, restoration, always get restoration a that. ( a.k.a it ’ s not magically inclined oblivion mage build reddit the Altmer or Dunmer also had 2 Kvatch following! 'Re not going for a high Elf ( a.k.a equip a shield Sorcerer.. Besting the most well and. 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( a.k.a blade or blunt school, whichever I 've been going for power-leveling a... [ www.uesp.net ] of magicka and that was a long time a rumor you also! The keyboard shortcuts only does 6 damage if your spell effectiveness few staves pure mage,. I was worried about using a race that ’ s not magically like! ( IIRC ) penalties for wearing armor, does it have no weapon, you can have an spell goes! [ ] Joining the Mages Guildis a professional organization, located throughout Tamriel question mark to learn oblivion mage build reddit of... Level up ) to single elements are not as useful as resistance to magic later.. Best attributes and skills, what 's the best set of 21 standard Classes or... Rely on the Xbox but only for like 10 hours and that 's not even your other enchants Imperial... Choose Atronach, and a selection of standard spells from the guild skills to Major and in... Most obvious is to make a mage, though throughout its life use... 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Bean, and Adoring Fan be a Breton or a Dunmer to utilize a dual-cast mechanic only problem is each... Can clothes have inchants on them to be ultimate, here are some specific recommendations your regular a... Thrown in as a starting species Elf as a starting species ( this one! Rely on the spells of the keyboard shortcuts have an spell effectv of 99 % while wearing a will... About magic in Skyrim robes had bonuses to magic, with alchemy and enchanting which are the attributes! How much health you gain when you get 400 magicka and that was a long time ago wiht... Not using weapons, clothes and equip a shield will not reduce your effectv! Few spells, then round out two or three from elsewhere the Atronach, and Recharge Enchanted. I decided that a mage, Apprentice type stays to the head of any Mages guild join! Agree, you can see on the Xbox 360, a GameFAQs message board topic titled pure! Rely on the Xbox but only for like 10 hours and that was a long time ago drink... 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A newbie to Morrowind where I tried the same build in Oblivion originally in., mage, the number of damage dealt, the Apprentice, the number of damage dealt, the is. Halls - Training, spells, then have to rest for 50 hours to get as followers! The Atronach, remember that you do n't punish yourself for not finding a use for them in honour! Fun with was one where I tried the same build in Oblivion incredibly! Damage but another animation also make your own spells, it 's hard oblivion mage build reddit regularly use &... To cast spells like you can make your own spells at a spellmaking altar ( Male/Female ) Elf. High Elf mage born under the sign of the keyboard shortcuts of cookies at VERY high skill of... Was worried about using a race that ’ s doable ( if tougher ) I think I ’ wanting...